You control a handful of aliens on a small planet. Your goal is to turn them into a populous, technologically advanced civilization.
You must gather resources and expand your scientific knowledge. You can build mines and factories, assign workers to them, watch your storages fill, and spend those resources on upgrading or building more buildings.
The planet’s surface is made of rock, with high mineral density and quality. It's also is covered with craters, cracks, lakes, and flowers.
The craters were formed by asteroid impacts a long time ago. They broke the planet’s cortex and let out fumes from underground gas reservoirs. Those fumes form clouds, and they turned out to be nutritious!
The cracks on the planet reveal its mantle: bright and molten. It provides light and heat to its inhabitants, who must watch their step! Since the planet is so small, it would theoretically be possible to draw liquid metals from the mantle by lowering a bucket on a rope through one of those cracks.
A couple of lakes of mysterious dark liquid (not safe for drinking or even swimming) decorate the planet too.
The most interesting feature on the planet is the [big flower]. The planet's nucleous is in fact a seed, from which a special flower grows. The high pressure in the planet's nucleous has turned parts of this flower into diamond, which protect it from the high temperatures in the mantle on its way to the surface.
The flower's roots extend through the entire planet's underground, and smaller flowers grow all over the surface.
Valencia, 28/11/2019
This is an incremental city building game set on a small planet for mobile, developed with the Unity engine.
This is the most current mock-up of what the game's main screen will look like:
This is the latest screenshot from the game: 12/11/2019.
Right now the story is written, and the basic functionality is implemented:
I'm currently working on the UI: adding new buttons for all the extra features, and designing a clear and intuitive navigation system.
The next step will be to add content: create and balance the buildings, and write the dialogues.
The game is being implemented in a way that will allow for streamlined localization to several languages.
The following screenshots show the building info panel at the bottom of the screen, which appears when you tap a building:
The building info panel shows the building's name and level, an image of it (currently blank), the list of workers assigned to it, and:
If you tap one of the employees or an empty slot, the characters list pops up and you can choose one of them and assign it to that slot. If the slot was occupied, the previous worker will be released.